250 Techs, almost 3 OEM/RPM each week. But secondary stat augments are still good. Individual Pieces. The video game was. to expand on that, there are currently 5 main sources of schematics. 050 tech fragments per char, 5 chars you can get 20. Note: This only applies to burst spec DPS, not sustained DPS specs. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. SWTOR 7. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. 3. ago. The guide features an introduction to the class, gearing. Ashley Ruhl, Narrative Director. Right now you can try the new Feast of Prosperity event,. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. 0 will offer players new experiences and ways to obtain gear. Augment schematics come from Slicing missions. 3 Mercenary Bodyguard Combat Style (Class) Guide. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. So anyway, here's how it goes: Continuing Bant's good work, I have taken on updating his spreadsheet. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. However, I probably wont rely on them and I certainly wont be mass producing them. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. SorinMarkov_ Posted June 26, 2012. . Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Once you get the blue one, repeat until you get the purple. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Almost everyone should get this tier of. Posted March 12, 2020. Advanced Accuracy Augment 40. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. 0 Expansion. Both the new pvp and pve tier sets are not BIS because they lack them. It holds augments of varying grade, less than or equal to the grade of the augment slot. Pricing of augments. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. Edited July 9, 2015 by Raansu. - 4 classes of each faction with 5 companions each maxed is 10 presence from each one companion. From this point on you begin the grind through the EndGame. To make higher "Grade" Augments, you will have to level up your crafting skill. How you get to that threshold depends on whether you're Carnage spec or not, as Carnage gets an additional 3% for free as part of the spec, so you need far less alacrity from enhancements and augments (663) compared to 1213 for the other two specs. SWTOR 7. Step 3: Select the Gear – Select the. The best way to make money off of this crew skill is by selling things that people want at max level. 2. if you have BiS gear for a lowbie, it means nothing because it. 6% faster ability activations, so our energy generation needs to increase by that proportion. Ran some numbers with a lvl 50 companion, all the materials required to start crafting 1 augment average about 6,2600,000 credits with current prices. 0, BioWare released gold augments as a way to make existing content easier for those that were having trouble clearing it. This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. For instance if I was to augment my gear at level with an MX-1 augmen. . The profit comes from crit chance. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. It holds augments of varying grade, less than or equal to the grade of the augment slot. 3 PvP Sorcerer Corruption Class Guide; 7. 0 launches!Updated November 19, 2023. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Game. This is a catalog of stand-alone guides to the Best Solo Builds for each Combat Style (Class) in SWTOR! They will teach you how to optimize your character’s skill trees, gear and playstyle to have an enjoyable experience playing solo! With the launch of Game Update 7. Augment slots are added to your gear using a augmentation kit and a augmentation station. - armstech makes the presence, endurance, defense, power augments. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. And you will also need to make higher "Grade" kits to put them in. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor. , 100% normal speed less 15% Alacrity). This type of progression is not new to the game; however, 7. SWTOR Augments Guide: Everything you. - synthweaving makes the strength, willpower, critical, surge augments. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Either directly, or via the GTN. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Individual Pieces. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augment slots are a special, extra slot on equip able gear. For the most part, each "Mark" level is good for 4 "Ranks" of augments, and each "Rank" of augment has a level requirement 2 levels higher than the previous rank. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. If you've learned the next grade of. Updated January 18, 2023. Something like crystal system from black desert, like have a screen where you activate your augment build, and have multiple builds in that screen and have that screen be accessible from all the characters in your account. Augments and Augmentation Kits are still craftable, and able to be used on all 7. So you would just be throwing your money away buying any now. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. 0) will be reintroducing the vertical progression path for gearing. Alacrity. SWTOR Augments Guide. 1. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. This patch does not bring new story content. If you can, at least get the Purple Level 75 Augments (that extra Power is too. 1. SWTOR Armstech Crafting Guide. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. 3 GCD. 6k. That "Purchase" button is something you can purchase that has to do with augments. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Gearing in SWTOR involves the following stats: Mastery: Increases bonus damage by 0. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves) Here’s how to get the best solo gear in SWTOR as of 7. by Endonae. Almost everyone should get this tier of. Almost everyone should get this tier of. What are they used for?????Should only take 1-3 tries as there is a 60% chance. - augments (better add stat for your char)) If you do the. My apologies to the healers. 0 crafting realignment? I didn't get into Augmenting gear before, so I didn't pay much attention. SWTOR Directive 7 Flashpoint Guide. November 23, 2023. Introduction to SWTOR 7. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. I might make one set of these augs just as a sort of long-term goal. Biochems access to reusables is still super valuable too. Armormech is simply the crafting of cunning and aim armor. SWTOR PTS 6. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. SWTOR Armormech Guide. You also get purple crafting mats from these crits. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. What stat should I put in my augment slot? Dps shadow. 000. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. |. We don't know about Legendary Implants. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. Legendary Implants are a new type of gear for level 80 players in Star Wars: The Old Republic. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Members. Most players already have their gear augmented, but yeah some don’t I guess. Players without Augmented Operations gear will not be viable. The reason is that both solid resource matrices (5) and legendary embers (5) are needed for augments and matrices became much more easily obtainable than embers. 4% alacrity (healers), 60% Absorption (tanks). Individual Pieces. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Players can also purchase Tacticals to fill the final slot in their equipment, starting at level 75-80. Updated August 8, 2023. It is one of the best target swapping specs in the game, requiring no real setup, but suffers significantly to put out a real presence in fights requiring AOE cleave. Augments are crafted by Synthweavers, Amormechs, and Armstechs. In doing the math on my Shadow, I needed 14 Absorption Augments to reach the numbers recommended in there. Followers 0. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Keep this in mind when you consider what to do about augments. Rank 6 augments require level 17 and a MK-2 slot. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In the ones tagged as crafted by me, the No Research Available tag appears. 1. If you purchase an augment slot and use it at a mod station to augment a piece of armor, you'll be giving it an extra modification slot, augments. 0 Recommended Gear Chart. The components come from reverse engineering any item that can produce an augment slot on a crit. Biochem is the only crafting skill that gets you something you can't otherwise have, but even that is only to save money. 0 EndGame Gear Calculator for Level 75. BioWare brought the SWTOR 7. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. In that case the level requirement to use the gear would be level 9. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. Game Update 7. They are available to low level players, but aren’t really worth. 4 damage, while power adds 57. You will find everything you need in the new guide. It gives you a simple 1 to 1 ratio. Augments go in augment slots. vlosinssrigg • 6 yr. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. 0 from the dedicated guide. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. As the Republic scrambles to defend this key territory at the edge of. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. If you're missing the 1. Level 70. Cybertechs can craft mods and armorings, and Armstechs can create barrels. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. non-sync: stim + 5 augments + initiative r18 + initiative r19. Powertech/Vanguard: Adjusted timing of some ability grants to smooth out the leveling experience. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Bonus Healing = Presence * 0. 2 live numbers. Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. Contents 1 List of Accuracy augmentsAugmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 12. Sythnweaving crafts Alacrity (cast speed), Command. Armormech is simply the crafting of cunning and aim armor. I love SWTOR but I really dislike the decision to put this augment into the game. In order to add the slot you would buy or craft the kit then go to the station put the. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. Though the progression breaks down at the highest (and lowest) ranks/levels. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 1. 0 gear. 6k. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Part of Vulkk's "SWTOR Basics" series. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 1 Enhancements (+431 each – Unlettered and Unnumbered Version but, perhaps, the R. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. This type of progression is not new to the game; however, 7. Augmentation Kit MK-1 is a premium-quality augmentation kit. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. 0. Augment kits can be applied to any piece of gear. . Make sure the augment slot mk-6 is in your inventory as well as your augment. Star Wars: The Old Republic Wiki is a FANDOM Games Community. SWTOR Artifice Crafting Guide. This is an overview of a new SWTOR Gear Calculator and Assistant tool, called Charplanner. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. A complete guide to the Endgame gearing process in SWTOR Update 7. Exchange. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Basically mastery / power augments are mostly worthless on most content these days. Hey all, I'm on a big debate on what augments to take. The materials to craft them, depend on what recpie they are but all need the materials from. That's 5,544 raw total stats. 5 billion credits to make 1 level 300 augment. If taken out of the materials bank to deconstruct, no component is rendered. a source of additional stats over and above un-modified weapons). 2 bonus damage and some crit. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. It makes Alacrity augments and Absorb augments. BioWare has announced additional EndGame Gearing changes for SWTOR 7. Were these just phased out with the 4. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. 3 this slot will be of the same level/craft rank (1-6) as the item. This article is not a strict. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75More sharing options. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. 3. wearable pieces made by a craft can crit to get an augment slot; post-1. Support. The next way to get these augments SOlO by yourself if buying rhe materials on the GTN for the last 4 months prices have stayed the same. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. The vertical progression has always been the same and the. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). I took out a few just to test it and ended up up with almost 40k health in a warzone (up from 34k), and that was just from taking out 4 augments. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why Augmenting your gear is important for your character! The guide is up-to-date for Patch 7. SWTOR 7. Hey Folks! I came back after a years break. WARNING: when turning in gear for. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. In this guide I intend to cover the. Players without Augmented Operations gear will not be viable. 3. Pre-mades will get bored no longer having seals to club. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. 0 Expansion. Now you can gear up your main and alts to 336 with mods, just like before. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Right-click on the modification station and drop the piece of gear on the window that appears. Members. Do I just get parts or do I learn a schematic. Afterall, 330 augments only cost 500. Bonus Damage = Presence * 0. Your goal is to obtain the best possible gear for your needs. This guide below is no longer being updated. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. The SWTOR Legacy of the Sith 7. Almost everyone should get this tier of. You have finished your leveling and your character is at level 80 now. base is the base damage of the attack (typically a range). It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The cost of OEM-37 and RPM-13 on the Spoils of War vendor has been reduced to 4,000 (down from 5,000 previously and 10,000 originally) This reduces the total Tech Fragment cost of an Augment to 40,000 Tech. 5. Either you have to blow 36k to put a MK-9 Augment Slot into a single piece of equipment, or you have to constantly upgrade your Augment. • 6 yr. Be sure to pull out your augments before upgrading to avoid losing them. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Welcome everyone to my Combat Sentinel guide. Crafter will need to create the purple augments. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. Offhands for DPS and Healers will have alacrity. 1. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. Bant used 3 targets for his calculations so I. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Hello everyone! I have compiled as many guides as I could find about the game in to one ultimate resource list. I sell the purple ones on the GM for good credits. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Immortal’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Artiface- Makes the enchancments. And the augment kits cost about 60k - 80k each. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. While leveling in STAR WARS: The Old Republic, we want to ensure that Crew Skills are a way to help supplement your experience. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . Armstech also creates Endurance, Surge, Critical, Accuracy, and Power Augments. Tanking for pve. The easier path to credits is gathering and selling mats. 2 - but that doesn't seem to be the case. Cause population is so low that they need to. which items take the fewest mats to produce for reverse engineering, and the. They're not for adding the augments into the gear. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. The dedicated guide contains tips for all roles in both PvE and PvP. Due to this, I’m going to recommend that instead of taking up Underworld Trading, you should pick up Slicing and Scavenging. 3. Followers 0. augmentation slot component MK-11. See moreby Vulkk. In short, the augmentation kit has nothing to do with the normal modification process. Armormech, by comparison, makes significantly less used augments. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. General Discussion. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. I was just wondering if there are other custom weapons that can be created aside from custom-built vibro sword and elegant modified light sabers. I was using single target calculations to determine the Optimal Stats. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. G2G. Pretty cool they're bringing some of the generics back, maybe we can do interesting combinations with some of the class specific set implants. Craft trainers. The new Augments will require materials from Master Mode Operations, Ranked PvP Missions and Boxes, and the Cybertech Crew Skill to assemble the new materials. This screenshot is of my gear build for my Vengeance Juggernaut running mostly blue 276 augments with almost exactly 110% accuracy and a little extra Alacrity as will be explained in this guide. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). Your own fat can be used to. 3. Pre-mades will get bored no longer having seals to club. Legacy of the Sith 7. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 1. |. You can learn the schematics from crafting trainers once you max your crafting level (600). More sharing options. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Where surge is the surge bonus to an ability. By Xam Xam / July 11, 2022 / 3 Comments. 4. 2. Tips. However, they have created serious issues with gear balancing. 0) will be reintroducing the vertical progression path for gearing. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. It focuses on improving various currently existing and running systems in the game. and people who are just doing 15k dps with 336s and purple augs wouldn't. Updated September 9, 2023 BioWare has made loads of gearing changes over the course of SWTOR 7. To make higher "Grade" Augments, you will have to level up your crafting skill. . 8k. *What* is the deal here. Make sure you get the Armormech ones. 0 will offer players new experiences and ways to obtain gear.